GZG List archives -- March 2004

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Re: After Con Report - ECC VII



I think it's an awesome idea.  Small fleet actions with each player having
2-4 light ships, so that play would be fast for pickup games would be
really nice.

J


John K. Lerchey
Computer and Network Security Coordinator
Computing Services
Carnegie Mellon University


On Wed, 3 Mar 2004, Jon Davis wrote:

> Doug Evans wrote:
> >
> >
> >
> > ***
> > Unless you have a slipped schedule so that there's something starting
> > every 30-60 minutes... or there are enough people milling around that
> > you can have a chat or play something short.
> > ***
> >
> > I've always thought a con should have a few drop in games. I've mentioned
> > an idea for an FT one here, and think my Aliens board game, which can
> > finish in a usual 20-30, would fit the bill.
>
> We've got a few spaces that are usually open for a pick up game.  Dan
> Blezek and Stuart Murray were playing Space Hulk on Friday night after
> the game ended in the first timeslot.
>
> I'd like to put together one or more "Scenario in a Box" for the next
> convention.  The idea is that the box would contain a small scenario
> (1 - 2 hours) for Full Thrust for 2-4 players with figures, setup
> instructions, SSDs, and play balancing instructions for advanced and
> new players.  The boxes would be available at the registration desk
> for whomever wanted to play it.  They'd belong to the convention, so
> they'd be back each year.
>
> Comments?
>
> Jon
>
>
>




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