GZG List Archives -- May 2000

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Re: FW: MT missiles



IMHO Arc limits shouldn't be necesessary, as the missle goes faster, it's
maneuverablity doesn't change...this means it must make larger and larger turns
as it goes faster.  If it goes too fast, it will be near useless.

Maybe the firing player should be allowed in vector games to "program" the
missle's maximum speed, and then let it accelerate until it reaches this speed
or the limit of it's endurance.

(BTW, I never understood why a number of space games insist on letting missles
move one way -- during their own part of the turn.  And fighters move another
way -- also during their own phase of the turn.  Neither of which is related to
the way ships move in those games.  Seems to me that they are all in space, so
they should all move/maneuver the same way.  Just MHO.)

Donald Hosford

Andrew Apter wrote:

> One more thing on speed limits as the missle goes faster the more limits
> there should be on the arc.
> Speed 0 to 4 = 360
> speed 5 to 24 = FX
> speed 25 to 30 = FH
> Speed 31 to Max = FA
>





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