Prev: FMA Aircraft: Guns Next: Re: FMA Aircraft: Guns

Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: Damond Walker <damosan@g...>
Date: Tue, 2 Feb 2016 17:42:37 -0500
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

On Tue, Feb 2, 2016 at 3:58 PM, Allan Goodall <awgoodall@gmail.com>
wrote:

>
> One of the limiting factors in hand grenades is the distance you can
throw
> it.
>
>
I'd suspect standard issue HUDs in the combatant's helmet showing a red
box
on the screen with an "Impact: 38 seconds" message next to a long range
grenade chuck.	:)

It seems better for grenades to be command detonated vs. having a
standard
fuse.  Or at a minimum have some sort of IFF to prevent accidental
explosion.

Once the grenade explodes it's going to have to rely on the mass of the
expanding fragments up close before they'd have a chance to expand too
much.  You could probably assume any combat armor could take one or two
fragments but if a grenade was to go off within 2 meters the mass of
expanding metal will find a way to cause serious damage.  Think of it as
a
12 gauge shotgun at 1 yard vs. 20 yards.

D.


Prev: FMA Aircraft: Guns Next: Re: FMA Aircraft: Guns