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Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: John Leary via Gzg <gzg@f...>
Date: Tue, 2 Feb 2016 21:02:22 +0000 (UTC)
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

While they are shaped like fins,it would be better for your mind and
reality that they 
be considered radiators to soak off the heat from theships power
plant/weapons.
Bye for now,John L.<IO


    On Monday, February 1, 2016 3:04 PM, Michael Brown
<mwsaber6@msn.com> wrote:


 #yiv7251990902 #yiv7251990902 --.yiv7251990902hmmessage
P{margin:0px;padding:0px;}#yiv7251990902
body.yiv7251990902hmmessage{font-size:12pt;font-family:Calibri;}#yiv7251
990902 Why fins in a vacuum? 

Probably better to have a rifled launcher
 
 
Michael Brown
Sheridan, WY
mwsaber6@msn.com
 

 

 
Date: Mon, 1 Feb 2016 15:43:55 -0700
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?
From: seidl@wraith.com
To: gzg@firedrake.org

I'd expect more rocket rounds instead of bullets.  The gun deploys a
small fin stabilized projectile with its one propellant, which then
rockets down range.  Have to be a bit careful that the propellant
doesn't jet back into the shooter, but thats solvable. 

And, depending on tech level, laser weapons might be very nice.  No
kick back, and you only have to heat up the opponents suit enough that
it punctures.  Of course, the suits will have a fair amount of
thermal/radiation shield themselves, but a directed energy weapon could
overwhelm them.

Maybe something like the old Rift glitterboy suit where before firing
the suit deploys anchors.  Either spikes drilled into the regolith, or
a brace to divert the force directly into the ground.

Definitely need rules for jumps a-la battletech jump jets.  :)

On Mon, Feb 1, 2016 at 3:36 PM, Jason Weiser <jason.weiser@gmail.com>
wrote:

Blades will also be popular as weapons, as projectiles of any kind in
habitats will be seen skeptically.Trained troops for zero g will have a
massive advantage over those not trained for it. Everything is harder in
zero g, moving like the Apollo astronauts did isn't that tactical in
many ways, and new troops can blunder into craters,  stick the landing
wrong, of if things go real bad, they can achieve escape velocity. EMP
generating weapons will also be popular, take out a suit ' s electronic
capabilities,  and that trooper is out of the fight.Nukes in this
environment are very deadly..as there won't be an ounce of protection
against hard rads outside of a hab...God help you if there is a solar
flare during a firefight.Firing a weapon in zero g is interesting too,
as recoil may send you flying in the other direction. Using objects or
center mass to brace as you shoot is important. 
On Feb 1, 2016 5:04 PM, "Evyn MacDude" <evyn.macdude@gmail.com> wrote:

For Zero-G a control save each turn modified by how fast a figure moved,
firing weapons, number free hands Etc. etc... 
In general, low velocity weapons that depend on the payload to do damage
instead of velocity. Manageable with one hand, hooked to a in helmet
HUD... 
Increased ranges for Hand grenades and other low velocity weapons, with
a corresponding increase area of effects for fragmentation effects, a
decrease in chemical weapons area. 

Those are my 1st thoughts....

-- 
Evyn





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