RE: OFFICIAL - GZG: Vacuum and zero/low gravity combatâ¦?
From: andrew apter <aapter@h...>
Date: Tue, 2 Feb 2016 08:15:20 -0500
Subject: RE: OFFICIAL - GZG: Vacuum and zero/low gravity combatâ¦?
In 0 or micro gravity you can get away with slow speed guided weapons
(or ones that only accelerate when they get close to the target).
Explosives have to depend on shrapnel rather than blast effect.
Projectile weapons and artillery are line of site (no indirect fire
unless a weapon is powered and guided)
Even a bow and arrow will have extended range without atmosphere or
Clouds of Chaff will hang around for awhile
and don't forget about using high energy particle beams.
> Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combatÃ¢ÂÂ¦?
> From: email@example.com
> Date: Tue, 2 Feb 2016 11:36:08 +0000
> To: firstname.lastname@example.org
> Very interesting, Roger, and quite different from what many people
(including me!) thought that they knew! ;-)
> I don't think we need worry too much at the moment about the effects
of nukes and similar as far as current game proposals are concerned -
I'm really looking at very low-level conflicts between small units of
Marines sent up the well to defend mining installations and the
likeÃ¢ÂÂ¦.. I think that tossing nukes about is probably outside the scope
of that at the moment, though I guess rules for them (and their
after-effects) might be needed in certain scenariosÃ¢ÂÂ¦.
> Jon (GZG)
> On 2 Feb 2016, at 10:24, Roger Bell_West <email@example.com> wrote:
> > On Mon, Feb 01, 2016 at 05:36:03PM -0500, Jason Weiser wrote:
> >> EMP generating weapons will also be popular, take out a suit ' s
> >> capabilities, and that trooper is out of the fight.
> > EMPs are generated when gamma rays hit _atmosphere_ and strip
> > electrons off atoms there; you need a magnetic field too. A nuke on
> > the moon or in orbit won't generate noticeable local EMP (though
> > may still be some on earth - look up STARFISH PRIME and the Soviet
> > Project K Test 184).
> >> Nukes in this environment are very deadly..as there won't be an
> >> protection against hard rads outside of a hab...God help you if
there is a
> >> solar flare during a firefight.
> > Similarly, you won't get any of the blast effect that comes from
> > compression and explosion of air. So you may actually survive being
> > close enough to the detonation to take a lethal dose of radiation.
> > Yay? :-)
> > (If the game goes down this path, don't forget the possibility of
> > "zombie troops", people who've taken terminal radiation doses but
> > still going to be functional for a few days.)
> > Roger, who knows too much about this stuff.