Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
From: Jon Tuffley <jon@g...>
Date: Mon, 1 Feb 2016 22:59:38 +0000
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
On 1 Feb 2016, at 22:03, Evyn MacDude <evyn.macdude@gmail.com> wrote:
>
> For Zero-G a control save each turn modified by how fast a figure
moved, firing weapons, number free hands Etc. etc...
>
> In general, low velocity weapons that depend on the payload to do
damage instead of velocity. Manageable with one hand, hooked to a in
helmet HUDâ¦
For the MOONGRUNT figure releases so far, I've described the standard
infantry weapons as a laser rifle (handy for putting neat little holes
in the other guy's suit) and low-velocity grenade launcher comboâ¦â¦
Jon (GZG)
>
> Increased ranges for Hand grenades and other low velocity weapons,
with a corresponding increase area of effects for fragmentation effects,
a decrease in chemical weapons area.
>
> Those are my 1st thoughts....
>
> --
> Evyn