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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Jon Tuffley <jon@g...>
Date: Tue, 20 Oct 2015 15:09:05 +0100
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.


On 20 Oct 2015, at 14:40, Frits Kuijlman <frits@kuijlman.net> wrote:

> Jon Tuffley wrote:
>> What Movement System do you use, or have you used in the past when
you've been actively playing FT? Just the basic Cinematic movement? One
of the Vector options, and if so which one(s)? Which do you prefer, and
why?
>> Have you modified any of the published (officially or fan-done)
systems to your own tastes, if so how, why and did it work?
> 
> Recent space ship experiences : X-wing and a tiny bit of SW armada:-)

Not having played it…. what kind of movement system does SW Armada
use?

Jon (GZG)

> 
> For fighters cinematic is perfectly fine.
> For big ships some kind of momentum/delay would be nice. Whether by
> tricksy vector movement or by having to plan multiple turns ahead does
> not matter that much. As long as not too much bookkeeping is involved.
> 
> Frits
> 
> -- 
> Frits Kuijlman				      frits@kuijlman.net
> Delft, The Netherlands
> 

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