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RE: Full Thrust Scenario Generator

From: MICHAEL BROWN <mwsaber6@m...>
Date: Thu, 2 Oct 2014 12:44:49 -0600
Subject: RE: Full Thrust Scenario Generator

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I need to find a way to get to Lincoln, or get you up here to Sheridan





Michael Brown
Sheridan, WY

mwsaber6@msn.com



 
> From: devans@nebraska.edu
> To: gzg@firedrake.org
> Date: Thu, 2 Oct 2014 18:10:43 +0000
> Subject: RE: Full Thrust Scenario Generator
> 
> 
> 
> -----Original Message-----
> From: MICHAEL BROWN [mailto:mwsaber6@msn.com] 
> Sent: Thursday, October 2, 2014 12:57 PM
> To: gzg@firedrake.org
> Subject: RE: Full Thrust Scenario Generator
> 
> textfilter: chose text/plain from a multipart/alternative
> 
> > Feel free to edit as needed <grin>
> 
> Trust me, they sounded like they wanted me to do so, but I can't
easily edit PDF's, and Word is enough )@#$% without trying to import
them.
>  
> > it was a QUICK edit.  Force levels i guess could be used as a
handicap.  Generally speaking it is the percentage of the points
availible (FL 10=100%)
> 
> Right, about what I said, and having on the top quickly indicated if a
primary or ancillary mission.
> 
> > Bombardment was a qucik way to allow even a small force to be able
to acheive the mission.  We played it that the planet was had to be in
arc to bombard and that was your fire for the turn.  So the dice were
just the total of the dice availible from the batteries at range. 
Basically you want to be within 12 MU and in arc to unload the
bombardment.  Since I don't think there is a Fllet Book ship with
Ortillery, we winged it.
> 
> Again, about what I thought, but something about the writing confused
me as to what I was rolling or needing to complete. I'll re-re-read for
a more complete question.
>  
> > As, Bs and C.s, yeah I should really review that. 
> 
> Was a tease, and I can never help myself on those.
> 
> > And some of the cards have no points as you draw another mission to
go with it (Additonal Victory Conditions)
> 
> Again, about what I said, but if the next draw is another
card-without-points, I assumed you tossed it and kept pulling til you
got one with points.
>  
> > I think I might change the Convoy to just add transports equal to
1/3 of the force.  it was MUCH too thin in a small game. 
>  
>  Maybe, but might consider adjusting the objective a bit; exit ALL
ships vs. exit ONE ship is a big difference, though less as you get
smaller forces.
> 
> The_Beast
> 
> 


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