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Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

From: Indy <indy.kochte@g...>
Date: Thu, 25 Sep 2014 13:28:29 -0400
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

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I have the original pdf.

Mk

On Thu, Sep 25, 2014 at 1:23 PM, MICHAEL BROWN <mwsaber6@msn.com> wrote:

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>
> do you have that adaptation somewhere?
>
>
>
>
>
> Michael Brown
>
> mwsaber6@msn.com
>
>
>
>
> > Date: Thu, 25 Sep 2014 13:20:50 -0400
> > From: indy.kochte@gmail.com
> > To: gzg@firedrake.org
> > Subject: Re: SG:AC discussions (was: Official - More re GZG news
update
> - NEW RELEASES!)
> >
> > textfilter: chose text/plain from a multipart/alternative
> >
> > On Thu, Sep 25, 2014 at 11:33 AM, Roger Bell_West
<roger@firedrake.org>
> > wrote:
> >
> > > On Thu, Sep 25, 2014 at 10:25:29AM -0500, Patrick Connaughton
wrote:
> > > >
> > > >There have been comments above inconclusive games. These happen
> > > >(sadly) all too often when you're using point based, matchup
games.
> > > >It becomes the challenge of the presenter to build a good
scenario
> > > >that provides victory conditions or success criteria that
challenge
> > > >the players to do more than body count.
> > >
> > > Yes, I think that some sort of objective, even if it's just "get
your
> > > guys off the other edge of the map", almost always improves
things.
> > >
> >
> > Ambush Alley had or used to have available a very short (4-page; 3
of
> which
> > were the rules, one was the rules cover :-D ) set of WWII 'patrol'
> campaign
> > rules which each side would roll secretly for their force's
game/scenario
> > objective. A friend and I adopted it to do a short (9-game) TW
campaign a
> > couple years ago, and it worked really well. One of the objectives
was to
> > exit the other end of the table with half your force or more. There
were
> > six objectives that you would roll for on each side, with each side
> keeping
> > their rolled objective a secret from the other. Made for some
interesting
> > battles. (and a couple of potentially boring ones when both of our
> > objectives were to withdraw; but that happened far less often than
the
> > other combination of objectives).
> >
> > Mk
> >
>
>
>

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