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Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

From: Indy <indy.kochte@g...>
Date: Thu, 25 Sep 2014 08:23:12 -0400
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

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On Thu, Sep 25, 2014 at 8:17 AM, Ground Zero Games <jon@gzg.com> wrote:

> >On Thu, Sep 25, 2014 at 12:17:02AM +0100, Ground Zero Games wrote:
> >>
>
> >
> >>Interesting, and yes, I can understand the reasoning behind this;
> >>that is how most soldiers survive to reach Veteran status after
> >>all....
> >>It CAN be handled by a combination of motivation and confidence
> >>levels along with the troop quality stats, but this merits much more
> >>discussion!
> >
> >As a role-player, I'm willing to compromise: the on-scene commander
> >(my avatar on the battlefield) should do just what I tell him to do,
> >but the blokes he's commanding should be at liberty to say "could I
> >have that in writing, sir?" (and similar phrases that should chill
the
> >heart of any competent officer).
>
>
> Yes, I think that's exactly the sort of feel that we should be aiming
> for.	The kind of player who wants 100% perfect control over every
> figure in his army is most probably already lost to us anyway, and I
> don't see much point in compromising the game just to suit that type
> of player.
>
> Perhaps the most important thing as a first step is to actually
> define the target players for the game - if anyone wants to chime in
> with some thoughts on that, feel free!
>

By "target players", do you mean those who will be playing the game, or
those we will be shooting at?

Mk

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