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RE: Naval FT Variant

From: Douglas Evans <devans@n...>
Date: Sun, 31 Mar 2013 16:20:56 +0000
Subject: RE: Naval FT Variant

*blush* Now THAT was embarrassing!

Sorry, Allan! Especially the part where I typed 'Allen'...

Share what you can, when you can. Remember, the perfect is the enemy of
the good enough. See my work table...

Wait, I have a work table? MORE THAN ONE?!?


-----Original Message-----
From: Allan Goodall [] 
Sent: Sunday, March 31, 2013 9:31 AM
Subject: Re: Naval FT Variant

textfilter: chose text/plain from a multipart/alternative

On Sun, Mar 31, 2013 at 7:22 AM, Douglas Evans <>

> I recall someone on this list announce an attempt for 
> pre-dreadnoughts, but I've gone blank. I seem to think they said it
didn't portray ships well.
That would be me.

I pulled it up a couple of months ago, and I want to drag it out again.
The big issue is that if you want fairly realistic naval combat, you
need non-linear weapon damage (i.e. the chance of doing damage at close
range versus long range is not linear). Full Thrust's beams are linear.
I think I have a way around this, but it needs some testing.

Allan Goodall

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