Prev: Re: GEOHEX Terrain Next: Re: Question to all, re Mecha kits...

Re: Question to all, re Mecha kits...

From: J L Hilal <jlhilal@y...>
Date: Sun, 4 Mar 2012 08:11:17 -0800 (PST)
Subject: Re: Question to all, re Mecha kits...

It depends on scale.  For a microarmor/dirtside piece, then something
like the 1980's FASA Battletech Warhammer or Marauder is fine, because I
might want to put a battalion on the table.  At the other end of the
scale, I think that the Armorcast/Mike Biasi Reaver titan was a good
example of a really big (but posable) model with about 15 pieces.  In
between, a great example of a well designed kit is the current
Forgeworld Contemptor dreadnought.  You can see the number of pieces if
you search "contemptor" on eBay and look at some of the Chinese and
Russian recasters, they show all of the pieces.  A lot of the
versatility comes from using the right kind of joint in the right place.

J

--- On Sat, 3/3/12, Ground Zero Games <jon@gzg.com> wrote:

> From: Ground Zero Games <jon@gzg.com>
> Subject: Question to all, re Mecha kits...
> To: gzg@firedrake.org
> Date: Saturday, March 3, 2012, 11:42 AM
> A quick hypothetical question to all
> out there in list-land - 
> especially those of you who like Mecha-style units with your
> ground 
> forces....
> 
> When you get a kit of a gaming mecha (something for use on
> the table, 
> as opposed to a Gundam-type plastic kit for display), how
> important 
> is "poseability" to you? By that I mean the flexibility to
> choose 
> exactly how you pose your particular model when you build
> it, as 
> opposed to having to assemble it in one fixed pose
> determined by the 
> manufacturer.
> 
> If you were faced with a white-metal Mecha kit with LOTS of
> parts - 
> let's say anything up to 40 separate components - which
> effectively 
> had almost every joint poseable, would you panic and never
> build it? 
> Would you prefer to see it made up in a much smaller number
> of 
> solid-cast subassemblies that were much quicker to glue
> together, but 
> would result in a model that looked just like the next guy's
> one?
> 
> Obviously most of you will by now have guessed that there is
> 
> something in the GZG pipeline, and if I get a good number of
> 
> responses to this it may well influence the way a particular
> project 
> goes.....  ;-)
> 
> Comment away!
> 
> Best,
> 
> Jon (GZG)
> 
> 
>

Prev: Re: GEOHEX Terrain Next: Re: Question to all, re Mecha kits...