Re: Question to all, re Mecha kits...
From: Ground Zero Games <jon@g...>
Date: Sat, 3 Mar 2012 18:34:52 +0000
Subject: Re: Question to all, re Mecha kits...
>I would fall in the middle. I want a unit of mecha (let's say 10 max
for the
>sake of arguement) to have a good variety of poses. I also want a
limited
>number of parts, let's say 10 parts as well. 40 parts will be too time
>consuming to use more than one or two in a game.
>
>I do not care about looking like someone elses figure, I care about a
hi
>level of duplication on the table.
>
>And your right, I'll look at a 40 part kit and it will probably keep
going
>back into the "to do" bin. Someone mentions 40 parts, and I start
thinking
>modeling rather than a figure for gaming. I would start to treat it
like a
>shelf model and it that would take me weeks to build.
>
>That's me anyway.
>
>Regards,
>martin
Thanks Martin - as I explained in answer to Eli's first post, I
realised I'd forgotten to mention size - this is a BIG model we're
talking about, if anyone would buy and build more than two or three
at most, I'd be surprised (but very pleased!).
Jon (GZG)
>
>
>----- Original Message -----
>From: "Ground Zero Games" <jon@gzg.com>
>To: <gzg@firedrake.org>
>Sent: Saturday, March 03, 2012 12:42 PM
>Subject: Question to all, re Mecha kits...
>
>
>>A quick hypothetical question to all out there in list-land -
>> especially those of you who like Mecha-style units with your ground
>> forces....
>>
>> When you get a kit of a gaming mecha (something for use on the
table,
>> as opposed to a Gundam-type plastic kit for display), how important
>> is "poseability" to you? By that I mean the flexibility to choose
>> exactly how you pose your particular model when you build it, as
>> opposed to having to assemble it in one fixed pose determined by the
>> manufacturer.
>>
>> If you were faced with a white-metal Mecha kit with LOTS of parts -
>> let's say anything up to 40 separate components - which effectively
>> had almost every joint poseable, would you panic and never build it?
>> Would you prefer to see it made up in a much smaller number of
>> solid-cast subassemblies that were much quicker to glue together,
but
>> would result in a model that looked just like the next guy's one?
>>
>> Obviously most of you will by now have guessed that there is
>> something in the GZG pipeline, and if I get a good number of
>> responses to this it may well influence the way a particular project
>> goes..... ;-)
>>
>> Comment away!
>>
>> Best,
>>
>> Jon (GZG)
>>
>>