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Re: Question to all, re Mecha kits...

From: Ground Zero Games <jon@g...>
Date: Sat, 3 Mar 2012 18:34:52 +0000
Subject: Re: Question to all, re Mecha kits...

>I would fall in the middle. I want a unit of mecha (let's say 10 max
for the
>sake of arguement) to have a good variety of poses. I also want a
limited
>number of parts, let's say 10 parts as well. 40 parts will be too time
>consuming to use more than one or two in a game.
>
>I do not care about looking like someone elses figure, I care about a
hi
>level of duplication on the table.
>
>And your right, I'll look at a 40 part kit and it will probably keep
going
>back into the "to do" bin. Someone mentions 40 parts, and I start
thinking
>modeling rather than a figure for gaming. I would start to treat it
like a
>shelf model and it that would take me weeks to build.
>
>That's me anyway.
>
>Regards,
>martin

Thanks Martin - as I explained in answer to Eli's first post, I 
realised I'd forgotten to mention size - this is a BIG model we're 
talking about, if anyone would buy and build more than two or three 
at most, I'd be surprised (but very pleased!).

Jon (GZG)

>
>
>----- Original Message -----
>From: "Ground Zero Games" <jon@gzg.com>
>To: <gzg@firedrake.org>
>Sent: Saturday, March 03, 2012 12:42 PM
>Subject: Question to all, re Mecha kits...
>
>
>>A quick hypothetical question to all out there in list-land -
>>  especially those of you who like Mecha-style units with your ground
>>  forces....
>>
>>  When you get a kit of a gaming mecha (something for use on the
table,
>>  as opposed to a Gundam-type plastic kit for display), how important
>>  is "poseability" to you? By that I mean the flexibility to choose
>>  exactly how you pose your particular model when you build it, as
>>  opposed to having to assemble it in one fixed pose determined by the
>>  manufacturer.
>>
>>  If you were faced with a white-metal Mecha kit with LOTS of parts -
>>  let's say anything up to 40 separate components - which effectively
>>  had almost every joint poseable, would you panic and never build it?
>>  Would you prefer to see it made up in a much smaller number of
>>  solid-cast subassemblies that were much quicker to glue together,
but
>>  would result in a model that looked just like the next guy's one?
>>
>>  Obviously most of you will by now have guessed that there is
>>  something in the GZG pipeline, and if I get a good number of
>>  responses to this it may well influence the way a particular project
>>  goes.....  ;-)
>>
>>  Comment away!
>>
>>  Best,
>>
>>  Jon (GZG)
>>
>>

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