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[GZG] FMAS: Hand to hand combat.

From: Robert N Bryett <rbryett@g...>
Date: Mon, 4 Apr 2011 13:30:29 +1000
Subject: [GZG] FMAS: Hand to hand combat.

I wonder if I could tap the list for some guidance on how hand-to-hand
combat is supposed to be handled under the FMAS rules. My copy of the
"draft rules" seems to contradict itself. At one point it says:

"Both figures roll their QUALITY dice - highest roll scores a WOUND on
opponent, if score is MORE THAN TWICE opponent's then hit is a KILL. If
a figure is using a specialised close-combat weapon, or is in Power
Armour, DOUBLE their score. This is cumulative, so a PA trooper with a
close-combat weapon will actually QUADRUPLE his roll."

In other words the QUALITY die is key, and all close-combat weapons are
equivalent. However, later in the document is:

"To cost a close-combat weapon, simply add its WEAPON die and IMPACT die
value together."

And it goes on to give examples of WEAPON and IMPACT die values for bare
hand, knife, sword, club etc.

Does my copy of the draft have a section missing? How are other players
handling this?

RNB.

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