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Re: [GZG] Space, Excel, and the reoccuring project

From: Samuel Penn <sam@g...>
Date: Mon, 21 Mar 2011 23:30:10 +0000
Subject: Re: [GZG] Space, Excel, and the reoccuring project

Doug Evans <devans@nebraska.edu> wrote:
> My original plan was to use real star lists to generate a space
campaign.
> Taking WInchell Chung's HabHYG file,
> 
> http://www.projectrho.com/smap06.html
> 
> I dropped the list into Excel

Use a database. MySQL for example is free. As Roger said, doing
this sort of thing in a programming language is easy (though
you need to know a programming language).

Does it have to be real star lists? If you have four players,
divide the 'universe' into 9 cubes, and randomly generate 'N'
stars in each cube. That gives you 9 volumes each with an
equal number of stars. Place each player on a random star
in one of the edge cubes (so there's 5 initially unpopulated
cubes). This should be random but reasonably fair. You could
bias starting location to the centre of each cube if you want.

e.g.:

  -+-
  +-+
  -+-

Each + is a starting cube, each - an unpopulated cube. Add
further cubes for extra players or extra obfuscation as to
a player's place in the universe (3x3x3 cubes gives 8 corners
or 6 faces).

-- 
Be seeing you,
Sam.
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