Re: [GZG] [SG2] Sights and FCS for infantry
From: Carlos Lourenco <loscon@g...>
Date: Tue, 23 Nov 2010 10:48:47 -0500
Subject: Re: [GZG] [SG2] Sights and FCS for infantry
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lIt seems this
type of granularity is better suited to FMA level combat. At
squad level the quality die should take into account all the variables
that
go into hitting a target, sort of what Tomb is saying. I'd imagine that
the
various quality types take into account the basic sighting system of the
day, so in the case of today, a regular unit would be mostly mounting
some
sort of optical sight other than iron sights. However is one wanted to
replicate some sort of "tactical innovation" in the sighting system that
no
one else has yet, (lets you see through walls?) then a shift up would be
more than sufficient.
Los