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[GZG] [SG2] Sights and FCS for infantry

From: J L Hilal <jlhilal@y...>
Date: Tue, 16 Nov 2010 15:56:37 -0800 (PST)
Subject: [GZG] [SG2] Sights and FCS for infantry

I haven't posted in a long time, but I thought I'd throw this out and
see what people think.

The SG2 system works well for small arms infantry combat with iron
sights, but has nothing that addresses any enhancement devices that
various forces might have.  These fall into two categories:
1) Sights on the weapon to allow the soldier to be more accurate. 
Modern examples include the standard scopes on the British SA-80 and on
the Steyr AUG, as well as the camera-monocle system of the US Land
Warrior System.
2) A fire control system on power armor, especially for light or heavy
support weapons.  This might include a stabilization system.

Game effects:
1) Weapon sights
If all of the weapons hiring have sights, then they provide the benefit
of causing the Target's Range Die to closed shift DOWN:

No Sights/Aimed along barrel/Fired from hip = Shift Range Die UP 1 Die
Type (for poorly trained troops/insurgents/rabble)

Open/Iron Sights = No modifier
Basic Sight System = Shift RD DOWN 1 Die Type
Standard Sight System = Shift RD DOWN 2 Die Types
Enhanced Sight System = Shift RD DOWN 3 Die Types
Superior Sight System = Shift RD DOWN 4 Die Types

(Add 2 die types below D4: D2 and D1)

2) Power Armor FCS
Add a FCS die to the PA's shooting based on System Quality and whether
the weapons are Stabilized or not.
Basic FCS = D6
Standard FCS = D8
Enhanced FCS = D10
Superior FCS = D12
Weapons that are not stabilized shift one Die Type DOWN

What do people think about this?  Any better ways to model it?

J
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