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[GZG] [FT] Beam batteries as point defense

From: Eric Foley <stiltman@t...>
Date: Mon, 8 Nov 2010 17:50:21 -0800 (GMT-08:00)
Subject: [GZG] [FT] Beam batteries as point defense

I've got a thought for a rules set for PDS, beam batteries as point
defense, and scatterguns.

1.  PDS fire as a single die BD+1 against standard fighters and
missiles, without rerolls.  Heavy fighters and missiles remove the +1. 
They fire the same against plasma bolts and anti-matter torpedoes.  PDS
fire against ships is allowed at a 6 to hit for one point of damage.
2.  Scatterguns fire as a single die with 2+ to hit, with the die facing
on hits being number of kills, -1 kills against heavy fighters and
missiles, and BD versus plasma bolts and anti-matter torpedoes. 
Scattergun fire against ships is unchanged from FB2.
3.  Human main beam batteries fire as class 1 beams currently do in
point defense mode per beam die (i.e. 5 or 6 hits for one kill), without
rerolls, at 1/2 the normal beam range.	They may also combine dice to
fire against plasma bolts and anti-matter torpedoes at 1 PDS die per 2
beam dice (rounded down).
4.  Phalon pulsers tuned for close range fire 3 PDS dice at 6 MU range
for point defense.  Medium range tuning is 1 PDS die at 12 MU range. 
Long range tuning is equivalent to 1 main beam battery at 18 MU range.
5.  All point defense fire may be employed against any fighter, missile,
plasma bolt, or AM torpedo within firing range.  (Optionally, ADFC
allows a +6MU range upgrade to all point defense fire, whether from PDS,
pulsers, or main beams.)
6.  Sa'Vasku spicules change with PDS, stingers with beam dice, and
interceptor pods with scatterguns.

My main goals for this are more or less to allow an upgrade to PDS fire
like what the playtest group proposed but with fewer dice rolled (IMO
FT's main weakness is in the sheer weight of dice needed to play), a
very slight nerf of scatterguns by allowing the possibility of a miss
but where heavy fighters don't downgrade the performance so badly, and
generally allowing fleet book human and Phalon designs to have better
defenses against fighters overall.

Thoughts and opinions welcome.

E

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