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[GZG] [sg2] Snow Speeders

From: Damond Walker <damosan@g...>
Date: Mon, 1 Mar 2010 11:29:27 -0500
Subject: [GZG] [sg2] Snow Speeders

So I'm thinking of a few random Star Wars scenarios that would involve
snow speeders.	I like SG2 as an infantry game but vehicles tend to go
down a tad too easily.	I was thinking about running them as a
standard infantry squad with the following rules:

(1) Base movement 12".	They can move two actions for up to 24" of
movement per turn.  Would 18" be too much?

(2) They'll have 3x/2x armor depending on facing.

(3) Being treated like infantry they can be shot at and pinned by
infantry weapons, support weapons, etc.

(4) They must always move forward at least one action worth of movement.

(5) They gain suppressions but can remove them for free for one
action.  This represents the jinking from incoming fire.  So if they
take fire in the previous turn the next turn they'll basically be
moving 12" and that's it.

(6) If an attacker should manage to more than double the armor roll
the snow speeder spirals into the ground in an appropriately cinematic
fashion.

Thoughts?

Damo
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