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Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)

From: Robert Mayberry <robert.mayberry@g...>
Date: Sun, 17 Jan 2010 17:27:57 -0500
Subject: Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)

Thanks for this post--- I've been thinking about trying AV:T for a
while and hadn't seen a real side-by-side comparison. I'm not
interested in six-decimal-place accuracy, but the fundamental issues
of space are important (ie: vector movement, reaction drive physics,
etc).

I'm still wondering if 3d really adds anything to the tactical feel of
the game.

Rob

On Sat, Jan 16, 2010 at 9:42 AM, Doug Evans <devans@nebraska.edu> wrote:
> I will also agree to the need to try before buying; I've a copy of the
> original AV:T that I've read, and tried putting out, to no avail.
>
> At Last GenCon, Mr Burnside was running a demo with I think
> dumbed-down-but-still-3D rules. I was slotted in after the demo was
already
> started, but got to call 'first blood' after performing something akin
to
> an immelman. When asked 'how did you do that', I demonstrated the
maneuver
> on my sheet, to which everyone, including the author, seemed to think
I was
> actually getting it down.
>
> I had fun the first time I played FT, have had fun every too few game
> since, even when watching the slowly expanding cloud that was my  ESU
SDN.
> In spite my success on the table, I can not imagine investing enough
time
> to regularize myself to the AV:T system, even in it's current 'cleaned
up'
> SITS incarnation, to get to 'fun'.
>
> However, I have to admit it remains a theortical possibility.
>
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