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[GZG] How to do Stargate style shields as an FT FB system

From: Tom B <kaladorn@g...>
Date: Thu, 14 Jan 2010 03:46:59 -0500
Subject: [GZG] How to do Stargate style shields as an FT FB system

So, shields for Stargate universe ships work differently. They stop
incoming fire, be it kinetic, fighter, missile, drone, or energy. They
do so mostly successfully. As they weaken, more fire gets through.
Once they fail, all fire gets through. Some weapons (Ori Beam) are
powerful enough to punch through even full shields.

So, different aspects to capture:

1) Stop all weapon types (as far as I can think of)
2) Have an amount of damage they would remove from a weapon attack
that is related to 'shield strength'
3) Repetitive attack and penetrating damage may both impact shield
strength (penetrating damage could actually cause shield failure as
could enough repetitive attacks)

So, ignoring for a moment the issues of mass or point cost, both of
which would be phase two of this discussion, and trying to simply
recreate the feel of the system in Stargate for a Stargate Universe
mod of FB, any thoughts?

------------------

My thoughts up front that may illustrate some ideas about the
conversion in other particulars:

1) Goa'uld Ha'tak Mothership weapons: Seem to be Pulse Torp like, at
least in bombardment roles.
2) Human railgun weapons: K-1s (perhaps configurable for point defense)
3) Ori Superbeams: Either EFSB style heavy beams or else big Grasers
4) Ancient Drones: Sort of a sacrificial attack fighter cloud (some
get destroyed on each attack run, eventually you'll run out, can be
destroyed by fighters or potentially railguns or PDS systems)
5) Replicator Pods: Don't ask, I have no idea yet.
6) Wraith Weapons: Beams (at least they can be simulated thus).
7) Darts/F302s/Death Gliders: Fighters.
8) Human Missiles: Salvo Missiles, might also be targetable at fighters.
9) Puddle Jumper: Fighter, perhaps even an attack fighter given the
drone weaponry.
10) Asgard weapons: Beams similar to the Wraith.

Tom
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