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Re: [GZG] Monster ships

From: Charles Lee <xarcht@y...>
Date: Wed, 13 Jan 2010 15:37:31 -0800 (PST)
Subject: Re: [GZG] Monster ships

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is acceptible in vector movement?

--- On Wed, 1/13/10, Oerjan Ariander <orjan.ariander1@comhem.se> wrote:

From: Oerjan Ariander <orjan.ariander1@comhem.se>
Subject: Re: [GZG] Monster ships
To: gzg-l@mail.csua.berkeley.edu
Date: Wednesday, January 13, 2010, 5:52 PM

Charles Lee wrote:

> How much is a reasonable price fer a one shot fiter (AKA MT Missle as
in FT / MT)? And the Salvoi missles have a potional of 6 Die 6 in direct
impact.

You're asking about two rather different systems here.

As a one-shot fighter, you're basically comparing it to a slower,
shorter-ranged Torpedo fighter with a heavier warhead - killed by PDS on
a 4+, but with a *much* better manoeuvrability than an MTM as described
in MT. Throw in the ability to pick its target and let it keep the 2D6
warhead, and it ends up being worth about half as much as an SM salvo
using the FB1 rules. Which is a good thing, since that allows us to keep
the current Mass (2 for the MTM, 4 for the SMR) :-/

The MT missile *as described in MT* OTOH, ie. only hit by rolls of '6'
but very poor manoeuvrability, varies enormously in value depending on
the movement system and table size used. It is awesome in Vector where
its targets usually can't generate enough of a side vector to get out of
its 60° tracking cone, and nearly as good on cramped tables where a
Cinematic target don't have enough room to dodge it. Like I wrote
earlier though, on a larger table in Cinematic even thrust-4 ships can
outfly it fairly easily; and under those circumstances it suddenly turns
from a ship-killer into an area-denial weapon whose main use is to make
your opponents fly where you want him to (usually somewhere where you
can use your direct-fire weapons to destroy him)...

Regards,

Oerjan 
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