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Re: [GZG] Monster ships

From: Oerjan Ariander <orjan.ariander1@c...>
Date: Tue, 05 Jan 2010 18:59:30 +0100
Subject: Re: [GZG] Monster ships

Brian Burger wrote:

>Somewhere in my FT notes I have a few designs and more notes for a
>fleet where everything down to the cruisers has at least one B4
>mounted, and the SDNs had B5s. The number crunchers tell us that the
>B3 is the most efficient shipkiller in a damage/mass calculation,

...in Vector. In Cinematic, the B2 is better unless your gaming table 
is pretty big and/or your ship both is big enough to have lots of 
DCPs to repair thresholded batteries with and has enough time to 
repair anything before it is destroyed...

>but having a squadron with a dozen damage dice way out at 36"-48"+
>rangebands was sweet.

As long as you can keep the range open, yes. If the enemy manages to 
close the range though, you risk trading a dozen beam dice or so in 
your opening salvo for the enemy's two dozen extra dice up close... 
again a table size + movement system thing.

>The NAC & NSL are the worst for this. The FB1 NAC Victoria battleship,
>and it's NSL Maria von Someone counterpart, both have higher beam
>throw weight than the SDNs on their side, IIRC.

Not quite. Beam for beam the Valley Forge outguns or matches the 
Victoria at all ranges, and in the NSL case you'll need to include 
the BB's P-torp but ignore the SDN's missiles (and of course both 
SDNs also carry fighters). The FB1 *B*DNs are rather weak, though - 
spending enough mass on fighters to weaken their own combat power, 
but not enough to make the fighter force very useful :-/

Regards,

Oerjan 

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