Prev: Re: [GZG] FT Dice Roller Next: Re: [GZG] FT Dice Roller

Re: [GZG] FT Dice Roller

From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 16 Dec 2009 16:40:08 -0700
Subject: Re: [GZG] FT Dice Roller

I'll admit to that <grin>.  I find I can manage more by putting things
into 
groups of groups (to use Fire and Fury, Divisions and Corps).

Michael Brown
mwsaber6@msn.com

--------------------------------------------------
From: "Roger Burton West" <roger@firedrake.org>
Sent: Wednesday, December 16, 2009 4:22 PM
To: <gzg-l@mail.csua.berkeley.edu>
Subject: Re: [GZG] FT Dice Roller

> On Wed, Dec 16, 2009 at 06:19:12PM -0500, Damond Walker wrote:
>>On Wed, Dec 16, 2009 at 5:34 PM, Michael Brown <mwsaber6@msn.com>
wrote:
>>> This gets back to one premise I find in all miniatures games. ?Most 
>>> players
>>> can't keep track of more the 12 "things".
>>IMHO I think you're being a bit too generous.  :)
>
> The user-interface design guideline I've often met is "5 +/- 2" - so
> more than seven things is pushing it.
>
> On the other hand wargamers are a bit weird. :-)
>
> R
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@mail.csua.berkeley.edu
> http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l
> 
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l


Prev: Re: [GZG] FT Dice Roller Next: Re: [GZG] FT Dice Roller