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Re: [GZG] Giving thanks...

From: Eric Foley <stiltman@t...>
Date: Tue, 1 Dec 2009 12:28:16 -0800 (GMT-08:00)
Subject: Re: [GZG] Giving thanks...

Yeah, I can sort of relate to this.  I was trying to keep the Online
Blood Bowl League afloat, and while we had a few infrastructure things
that were dating us (an IRC game client that was originally designed for
Windows 95 being the main one), the biggest thing that eroded us was
GW's desire to version the game rules so many times that we were about
four or five iterations back.  We liked the 3rd edition rules (with our
own tweaks for house rules) just fine, better than we liked the newer
ones, but the "living rulebooks" had gone through about 5 versions
since.	The other main online league, FUMBBL, is using living rulebook
version 4, and GW is currently at about 5.1 now.  However, we in the
OLBBL were down to a point that when the newer PC game came out, it was
pretty much the last straw and I had to more or less make the decision
to close the doors just this Sunday.

So consider me an "older player" that very possibly has played his last
Blood Bowl game as a result.  Granted, I wasn't a miniatures customer
anyway, but it's much the same thing.

</rant>

E

-----Original Message-----
>From: Roger Burton West <roger@firedrake.org>
>Sent: Dec 1, 2009 1:11 AM
>To: gzg-l@mail.csua.berkeley.edu
>Subject: Re: [GZG] Giving thanks...
>
>On Mon, Nov 30, 2009 at 08:32:00PM -0600, Allan Goodall wrote:
>>The question, which we can't answer right now, is "How will this
affect
>>their sales in the long run?" A lot of what they are pulling is stuff
that
>>long term -- and not necessarily "still buying" -- customers have
produced
>>and/or used. A lot of the younger fans are going to continue to visit
the
>>stores and buy the stuff there without really knowing what the older
players
>>are griping about. I'm sure the GW staff won't allow much dissent at
their
>>stores.
>
>GW have certainly done plenty of things to hack off their fans in the
>UK. (Starting in the 1980s when they were still a general gaming
>company.) It hasn't done them much harm; their entire business model
>seems to be based on hooking the _new_ generation of kids, not on
>keeping existing players. From a purely financial point of view, being
a
>toy vendor rather than a wargame vendor clearly works for them...
>
>R
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>Gzg-l@mail.csua.berkeley.edu
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