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Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?

From: Tom B <kaladorn@g...>
Date: Fri, 22 May 2009 11:14:45 -0400
Subject: Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lHugh said:
In FT, the more beams you can
shoot at the target ship in that turn, the more damage you'll
do - just as if the shields were being overloaded more often.

Tomb:
There is nothing special about shooting extra beams at a ship on one
turn
versus any other turn. There is absolutely no overloading effect. If I
hit
you with 10 B1 strikes over 10 turns, it will do as much damage
(assuming
identical dice) as 10 B1 strikes delivered in one turn. That does not at
all
conjure an overloading impression to me.

Modelling the Star Trek 'leaky shields' is tricky due to the way FT does
thresholds and so forth. In ST, shield hits usually cause internal
damage
and knock systems offline (including transporters, which are by
Federation
Design Guides only ever installed with a single large fuse which is not
rated for any surge capacity whatsoever).

Similarly, in Stargate terms, Shields seem to take a pounding and stop
*everything* until they get fairly week, then damage seems to seep
through.
Weak shields seem to lead to some shots getting through and then when
shields are gone, ships take brutal damage very fast. This is also
challenging to simulate with FT rules.

T.
-- 
http://ante-aurorum-tenebrae.blogspot.com/
http://www.stargrunt.ca

"He that would make his own liberty secure must guard even his enemy
from
oppression; for if he violates this duty he establishes a precedent that
will reach to himself." -- Thomas Paine

"When men yield up the privilege of thinking, the last shadow of liberty
quits the horizon." -- Thomas Paine


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