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Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?

From: Hugh Fisher <laranzu@o...>
Date: Thu, 14 May 2009 20:01:13 +1000
Subject: Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?

>Yeah, it means that K-1s and K-2s would be completely harmless and 
>K-3s would average less than two points of damage a hit... oh noes, 
>the munchkins who load up on K-3s because they have the best 
>damage-to-weight ratio might have to actually get bigger guns, and 
>the Kra'Vak's "best equipment across the board in the game" actually 
>have some small answer to them now.  (Read:  yeah, I think I'll just 
>run with this in my own games.)

My issue here is K-1s and K-2s becoming *completely* harmless.
Using my suggestion of reducing the double die for K-guns, a
superdreadnought with level-2 advanced screens can fight off
10 Kra'Vak frigates or destroyers without any trouble. Against
20 you'll win but take some damage, 30 or more it starts to be
dangerous. This is roughly similar to a standard screen-2 SDN
against beam armed escorts.

If advanced screens reduce K-gun damage level, then the ship
with level-2 advanced is invulnerable and can't be hurt no
matter how many Kra'Vak escorts there are. I think this is a
bad idea for game balance.

But hey, this is all theoretical. Please try out your ideas
and report back how it goes.

>The only other question I have is, should advanced screens be 
>slightly better than regular screens against beams?  Take away the 
>reroll dice, maybe?

I think it is easier to have just one screen mechanism for
beams. Plus IMHO there's been a steady "arms race" in FT
with missiles, K-guns, and grasers all dealing out more
maximum damage than beams, and I'd prefer not to see the
regular beam made less effective by any new system. (This is
also why I changed beams to be armour-piercing in FT:CD.)

	cheers,
	Hugh
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