Prev: Re: [GZG] Space Terrain Next: Re: [GZG] Space Terrain

Re: [GZG] Space Terrain

From: "Ladue, Grant" <ladue@b...>
Date: Fri, 8 May 2009 17:34:46 -0400
Subject: Re: [GZG] Space Terrain

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l  For what it's
worth, the black holes that we can deduce the location of (we can't
actually see them) emit a lot of radiation because they're in areas of
large quantities of matter to be sucked in.   A black hole the weight of
the Earth would sit very quietly in Earth orbit.  There just wouldn't be
enough matter falling in to make much of a radiation risk.  Similarly, a
"normal" black hole (from a collapsed sun) in interstellar space would
absorb almost no matter and would not only be non-radiating, but also
pretty hard to detect at all.	The radiation depends on the matter
being "consumed", not intrinsically on the black hole itself.	Unless
you've got a very good reason to fight around a black hole inside a
stellar cluster, you can probably just ignore the radiation effects.

From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Tom B
Sent: Friday, May 08, 2009 3:52 PM
To: gzg-l@scotch.csua.berkeley.edu
Subject: Re: [GZG] Space Terrain

Tomb --> There's another good question: How many gees can an FT ship
handle and what sorts of damages should excessive gravity do (and how to
implement it)?

Black holes may have a large amount of matter falling into them,
and a lot of nasty radiation coming out.

Tomb --> Another interesting point, how to handle the radiation effects.

Pulsar's often rotate with periods measured in seconds (or less), so
any arc they sweep out will cover the entire table many times each
turn.

Tomb --> Sure, but is it really a damaging radiation? Out how far? How
damaging? In SFB, I seem to recall fighting near one was a real ship
grinder.

Prev: Re: [GZG] Space Terrain Next: Re: [GZG] Space Terrain