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Re: [GZG] Mixed Role Fighters (design system)

From: John Tailby <john_tailby@x...>
Date: Mon, 20 Apr 2009 07:02:37 +1000 (EST)
Subject: Re: [GZG] Mixed Role Fighters (design system)

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Strictly on a technical side, FT does not handle vast technological
differences well nor will it anytime soon. The D6 based mechanics have a
lot less leeway for solving this sort of result than other dice systems. 

TomB

I definately agree with this point. FT assumes that all the technologies
that races use are roughly equal. This applies to space craft design as
well as fighter design. It's OK if you are modelling a universe like
Star Trek where all the protagonists appear to have about the same tech
levels. Modelling a B5 type universe isn't handled so well, there is no
easy way to represent the tech advantage of the Vorlons and Shadows
compared to the younger races.

But if you were trying to fight games as lopsided as F22s vs mig 21s how
would you allocate a points cost? It's not going to be much fun for the
mig players to start with 100 migs against 4 f22s and then fing you need
a shovel to remove the casualties each turn.

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