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Re: [GZG] Stepping out the airlock....

From: John Tailby <john_tailby@x...>
Date: Wed, 15 Apr 2009 11:12:10 +1000 (EST)
Subject: Re: [GZG] Stepping out the airlock....

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our group we created a smaller missile that is one mass in a rack or 0.5
mass in a launcher it has 2 endurance and does 2d3 damage per hit, this
gives you volume of missiles each doing a bit of damage.

But if you want to start making up your own weapons to properly
represent the capabilities then there will be lots of ideas.

________________________________
From: Ryan Gill <rmgill@mindspring.com>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Wednesday, 15 April, 2009 2:55:12 AM
Subject: Re: [GZG] Stepping out the airlock....

At 7:55 PM -0400 4/13/09, Tom B wrote:
>John,
>
>I think Wraith hyperdrive is actually considered more efficient than
human. The humans just tend to run more... (they do this when confronted
by Ha'taks too a lot of the time).

Is it? The Wraith seem to flit about and take a lot of pit stops. The
Humans can send Daedalus back and forth between galaxies which the
wraith cannot seem to do.

>Systems:
>
>Ancient/Alteran/Lantean Drones: I think these are best modelled as fast
attack or torpedo fighters. They can probably be destroyed by darts that
are screening a wraith cruiser, but they pretty much ignore screens and
do some serious damage. Of course, their has to be an attritional
component to the damage - sometimes a drone will fly into a wraith
hiveship and out again, other times that encounter destroys the drone
(hits something solid enough or something).

Good point. I was wondering how to model these... However they seem to
have a LOT of them on board. A typical carrier doesn't tend to have
nearly enough bays for the quantity of drones some things can launch.

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