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Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

From: Samuel Penn <sam@g...>
Date: Sun, 11 Jan 2009 00:10:47 +0000
Subject: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

On Saturday 10 January 2009 20:02:03 John Atkinson wrote:
> Drop Troops like Imperial Marines had grav belts capable of keeping
> them aloft indefinitely until the batteries wore out.
>
> Here are the catches:

With some thoughts on how possibly to get around them with
sufficiently advanced technology if you really wanted to.

> 1) No human being can accurately fire small arms while moving at
> 100kph, the top speed of a Classic Traveller Grav Belt.

Computer assisted targetting and/or smart munitions might remove
human limitations from the equation.

> 2) Running into trees and hills at 100kph is more or less fatal, hence
> the practical requirement to move higher if you are moving faster.

Again, computer assist might help, though it's going to be tricky...

> 3) Any fire control system on a military vehicle from a technological
> base capable of providing grav belts can hit a target moving at 100kph
> with ease.

According to GURPS Star Mercs, battledress had stealth as well,
which may help against forces who don't have the latest tech.

> So you are limited by practicality to considerably lower speeds, in
> 'hops' whose length is determined by user's assessment of the threat
> of being shot like a clay pigeon and the speed of which is governed by
> a burning desire NOT to slam into the ground moving fast enough to
> break your legs.

The Galactic Patrol could probably solve this problem, what with
having Bergenholms installed in their armour. Traveller reactionless
drives don't work in the same way however.

-- 
Be seeing you,			       http://www.glendale.org.uk
Sam.			    Mail/IM (Jabber): sam@glendale.org.uk 

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