Prev: Re: [GZG] Infinite Improbability Drive Next: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

From: John Tailby <john_tailby@x...>
Date: Fri, 9 Jan 2009 14:46:00 +1100 (EST)
Subject: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l

At the point where infantry don't need to touch the ground and can hover
all game you have created flight packs rather than jump packs or boosted
infantry.

You then end up with infantry more like Iron Man or the Rocketeer.

If you want infantry that use "jump packs" then I'd use the rules for
motorbikes or similar infantry with the additional capability of being
able to jump over intervening terrain.

Jump infantry should also move slower than normal infantry, encumbered
by their jump packs and possibly less able to make use of cover.

Prev: Re: [GZG] Infinite Improbability Drive Next: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'