Prev: Re: [GZG] [FT] Campaign manager Next: Re: [GZG] 6mm Stargrunt

Re: [GZG] 6mm Stargrunt

From: Samuel Penn <sam@g...>
Date: Mon, 29 Dec 2008 10:08:44 +0000
Subject: Re: [GZG] 6mm Stargrunt

On Saturday 27 December 2008 13:56:49 K.H.Ranitzsch wrote:
> Samuel Penn schrieb:
> >>You could also base figures in sets of 1, 2, and 4 figures, this
allows
> >>you to combine them to any number in a squad.
> >
> > I've thought of that, since I have 2-,3- and 4-figure bases for
> > troops. However, then I'd need a marker to denote casualties,
> > and more markers if the casualty has a SAW or other specialist
> > weapon.
>
> No need for casualty markers.
> I suggest you use the figure bases like change money.
>
> Start with, say, a 12-figure squad with 3 bases of 4. If you loose a
> trooper, replace a 4-figure base with a 3-figure one. Lose 2 more and
> the you replace the 3-figure base with a single figure and so on.
>
> SG2 lends itself well to this approach as it generally works with area
> effects rather than single figures.
>
> For specialists, I suggest you use single figure-bases or weapons
teams.
> Single figures would be removed, weapons teams that take casaulties
are
> replaced by normal figures.

That could work. Requires more figures per squad, but then 6mm
figures are hardly expensive (or take long to paint).

Specialists would need to be single figures however - otherwise you
need to account for a weapons team (I assume you mean two figures,
one of which is the specialist) which loses the specialist, plus
a team which loses the non-specialist.

-- 
Be seeing you,			       http://www.glendale.org.uk
Sam.			    Mail/IM (Jabber): sam@glendale.org.uk 

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l


Prev: Re: [GZG] [FT] Campaign manager Next: Re: [GZG] 6mm Stargrunt