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Re: [GZG] A new vector movement system

From: "Jaime Tiampo" <jaime.tiampo@g...>
Date: Wed, 10 Dec 2008 10:32:14 -0800
Subject: Re: [GZG] A new vector movement system

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eresting. Jovian Chronicals has something similar in their movement
system, which is a cross between cinematic and vector.

It takes only one drink to get me drunk. The trouble is, I can't
remember if
it's the thirteenth or the fourteenth.
   George Burns

2008/12/10 Hugh Fisher <laranzu@ozemail.com.au>

>
> I'm trying to design a new set of vector movement rules
> for Full Thrust that increase the realism without too
> much extra hassle. First draft is online at
>
>
<http://members.ozemail.com.au/~laranzu/fullthrust/newvector.html<http:/
/members.ozemail.com.au/%7Elaranzu/fullthrust/newvector.html>
> >
>
> It is not quite complete: still to do are minor thruster
> pushes and fighters, but all the basics are there.
> Everything seems crystal clear to me, but then I'm the
> one who wrote it. Playtesting feedback from other people
> would therefore be very much appreciated.
>
>	 cheers,
>	 Hugh
>
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