Prev: Re: [GZG] Help Organizing Battlesuits Next: Re: [GZG] SG house rules for the Ixx.

Re: [GZG] Help Organizing Battlesuits

From: Ryan Gill <rmgill@m...>
Date: Tue, 25 Nov 2008 22:13:41 -0500
Subject: Re: [GZG] Help Organizing Battlesuits

At 6:40 PM -0800 11/25/08, Eli Arndt wrote:
>Hello all,
>
>So, I seem to have run into a bit of analysis paralysis when it comes
to
>organizing my new battlesuits. I recently secured 21 of the Clix
Mechwarrior
>RAvager Battlesuits and am trying to organize them into a believable
unit.
>
>They are all bigger than a regular power armor with the pilot enclosed
>completely inside the body (a slight scale deficiency, but not by much)
and
>are armed with what, in scale, looks like a 20-30mm gatling and a pair
of
>heavy missiles.
>
>This makes each of them more of a really light combat walker, which is
where
>I am having my problem. I am considering running them in platoons of 9
>broken into sections of 3. This gives me two full platoons with a
command
>section of 3.
>
>Any other ideas?

Take a page from British WWII Carrier and Recce tactics and staff
tables.

Break them into larger groups that can be subdivided as situations
dictate.

Call them Troops and the walkers their mounts. 
In theory they're fast and can work like cav. 
That way you can use them for scouting/screening 
work which is probably what they'd be good for in 
a mechanized force.

So x2 troops of 8.
each has 1 officer, one sgt and 6 corporals 
(they're technical devices, so you gotta pay more 
than regular infantry rates)

In a troops of 8, you can break them into 2 
sections of 4, (lt, sgt, 6 corporals or lance 
corporals if NAC). Or four detachments of 2 (x1 
lt/Cpl, x1 sgt/Cpl, x2 Cpl/LCpl).

Plus you'll have a support section of 4 walkers 
which you could modify to have mortars or some 
other sort of longer ranged support weapon plus a 
commander for the squadron.

If you go with 2 troops of 10, you can break it 
down a little differently, but if you're doing 
scouting, you want to be able to break down and 
down into smaller sections as you go. Minimum is 
2 walkers.

Attach as part of their structure some track or 
hover based trucks for both supply, long range 
transport and support (figure a mortar team or 
something for heavy fire support). Make sure 
those support elements can keep up or mostly keep 
up.

I'd prefer a 12 walker troop, but you're stuck 
with 21 figures so that's basically that.
-- 
--
Ryan Gill	       rmgill@SPAMmindspring.com
----------------------------------------------------------
      |        |		   |	     -==----	  
      | O--=-  |		   |	    /_8[*]°_\	   
      |_/|o|_\_|       | _________ |	    /_[===]_\	  
      / 00DA61 \       |/---------\|	 __/	     \--- 
   _w/|=_[__]_= \w_    // [_]  o[]\\   _oO_\	     /_O|_
  |: O(4) ==	O :|  _Oo\=======/_O_  |____\	    /____|
  |---\________/---|  [__O_______W__]	|x||_\	   /_||x| 
   |s|\        /|s|   |s|/BSV 575\|s|	|x|-\|	   |/-|x| 
   |s|=\______/=|s|   |s|=|_____|=|s|	|x|--|_____|--|x| 
   |s|		|s|   |s|	  |s|	|x|	      |x| 
'60 Daimler Ferret '42 Daimler Dingo '42 Humber MkIV (1/3)
----------------------------------------------------------

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l


Prev: Re: [GZG] Help Organizing Battlesuits Next: Re: [GZG] SG house rules for the Ixx.