Re: [GZG] And now for something completely different...
From: "John Lerchey" <lerchey@a...>
Date: Fri, 11 Jul 2008 12:25:57 -0400 (EDT)
Subject: Re: [GZG] And now for something completely different...
This is actually pretty interesting stuff to me. :)
So far, my human forces all have 4 tank platoons. Not for any really
good reason - they just felt right. Now I understand a little better
why that is. I have some in 3 tank platoons, but on the assumption that
the number of platoons per company would not differ, but that the one
tank type I'm using is not in good supply, and thus, they run with short
platoons. Not ideal - just what they have to work with. :)
Some of my aliens are in 3 tank platoons, but mostly cause they look
neat in little Vs heading across the table.
I hadn't thought of making multi-vehicle scout sections. I typically
run them as individuals. I may see how many total I have for my Order
scout jeeps and re-do them. Scouts will operate in pairs, while FO
teams might run around individually.
Thanks for the insight!
J
> At 11:00 AM +0300 7/11/08, John Atkinson wrote:
>>
>> I'm boring, and I think I annoy some people, because I assume that
>> without some drastic changes to modes of warfare (and making more
>> powerful direct-fire weapons and faster hovertanks aren't enough)
then
>> modern-style organizations are going to work better than "more
>> interesting" ones. On the other hand, they work and work well.
YMMV.
>
> Something to add to this, unless technology changes drastically, you
> don't see major changes in organization. With new system you do get
> differences in doctrine until the best method is found.
>
> In the previously mentioned case of British tank platoons of 3 tanks
(3
> three fighters in a flight) they tried that first. IT seemed to work
in
> training, but after a LOT of combat and a LOT of soul searching, the 4
> tank platoon and 4 fighter scheme was found to work better.
>
> If you have tanks that just get faster (hover or grav tanks) you're
still
> likely to want to stick to 4 tank units for general purposes as a
basic
> unit. They're still tanks, they still fight like tanks and even if
you're
> faster and more fighter like, those still tend to fight 2x2. -- --
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John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
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