Re: [GZG] Question to the list.....
From: "Michael" <mwsaber6@m...>
Date: Mon, 30 Jun 2008 10:55:56 -0600
Subject: Re: [GZG] Question to the list.....
In that regard I just moved them like Helicopters, i.e. move along a
path to
allow spotting/op fire, but no limit on distance. Range was usually LOS
Michael Brown
mwsaber6@msn
--------------------------------------------------
From: "Ground Zero Games" <jon@gzg.com>
Sent: Monday, June 30, 2008 9:15 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: Re: [GZG] Question to the list.....
>>Ground Zero Games wrote:
>>> I'm interested in any memories of such games, but especially anyone
>>> who tried it with unequal tech matchups (eg: small hi-tech force
vs.
>>> larger mid- or low-tech one).
>>
>>Nope. The only uneven (tech wise) game I have played is PeterPig's
>>ak47 with militia vs. mercenaries. Basically, the mercenaries rule
>>until the militias with their rpgs come too close to the tanks. So
>>basically, the militias like lots of cover and the mercenaries like
>>nice fields of fire.
>>Is this the kind of effect you're looking for?
>>
>>Frits
>
>
> Kind of, but what I was actually more interested in was how Striker
> II's handling of very high tech grav vehicles, which have HUGE
> movement speeds and weapon ranges, actually worked out in game
> terms....
> I guess it may well have been one of those games that lots of people
> bought but few ever played!
>
> Jon (GZG)
>
>>
>>--
>>Frits Kuijlman frits@kuijlman.net
>>Delft, The Netherlands
>>
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