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Re: [GZG] How fast is FTL in GZGverse?

From: Nyrath the nearly wise <nyrath@p...>
Date: Tue, 13 May 2008 20:22:58 -0400
Subject: Re: [GZG] How fast is FTL in GZGverse?

Many many games have copied the jump point system invented by
Dan Alderson for Niven & Pournelle's THE MOTE IN GOD'S EYE.
N&P asked Alderson to design a FTL system that would allow
starship combat to occur, and that is what the Alderson drive does.

You see, the jump points are military choke points.
http://www.projectrho.com/rocket/rocket3v.html#mote

Without jump points, you need sensors with ludicrously huge
ranges, or battles only occur with the mutual consent of both
parties.  Not good for a starship combat game.

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