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Re: [GZG] FTverse colinies

From: Oerjan Ariander <orjan.ariander1@c...>
Date: Wed, 07 May 2008 19:43:37 +0200
Subject: Re: [GZG] FTverse colinies

Robert Mayberry wrote:

>I understand why points in FT2.5 *shouldn't* convert to cash, but in
>the back of FB1 it explicitly gives a points to credits conversion
>factor.

I know it does. Jon has publicly regretted that off-the-cuff bit of PSB 
fluff several times since FB1 was published :-/ And there is no 
corresponding comment in DS2 - which means that even if you convert DS2 
infantry points costs via DS2 and FT2 fighter points costs to Universal 
Credits, you still only have a monetary value of the relative combat
power 
of an infantry team (since that's all that the infantry team's DS2
points 
cost measures)... so you still don't know anything about how much
*labour* 
costs in any part of the GZGverse.

>It even makes some sense, because if points and price didn't
>track with one another, there would be a sweet spot for the
>price/performance ratio and you'd see less variety in ship design by
>the major nations.

It would make sense IFF every GZGverse power paid exactly the same costs

for labour, raw materials and tech gadgets, not to mention having
exactly 
the same strategic and tactical needs. *If* that were true, then all of 
them would have the same economic-technological-strategic "sweet spots"
and 
there'd be a lot less variety in warship design.

Unfortunately, if there's one thing we can be certain of is that it
*isn't* 
true. The ESU's labour costs aren't the same as the FSE's or NSL's
(heck, 
labour costs aren't even the same in the western and eastern parts of
the 
ESU's Terran territories, much less in its off-Earth colonies!), nor are

the NI's cost for advanced electronics aren't the same as the IF's; the 
ORC's strategic requirements aren't the same as the UNSC's, and so on.

Because these various factors aren't the same for all GZGverse powers,
the 
"sweet spots" aren't the same for the different powers either - which is

reflected in their different design choices. Each and every GZGverse
power 
is trying to build the ships that, given *its own* particular economy,
tech 
base, infrastructure and strategic and tactical needs, would give *it*
the 
most bang for the buck.

All in all, I'd say that you're treading on thin *air* rather than on
thin 
*ice*. Sorry.

Regards,

Oerjan
orjan.ariander1@comhem.se

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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