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Re: [GZG] Imperium Ships V3 [was] Imperium (GDW/AP) ships as FT SSD's

From: Indy <indy.kochte@g...>
Date: Wed, 7 May 2008 10:46:10 -0400
Subject: Re: [GZG] Imperium Ships V3 [was] Imperium (GDW/AP) ships as FT SSD's

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nks for these links, Beast.

Finally found my copy of GDW's Imperium last night.

Unfortunately, the counters are all missing. :-(

Dangit.

Mk

On Wed, May 7, 2008 at 9:42 AM, Doug Evans <devans@nebraska.edu> wrote:

>
> Jeff sent me the last files of his attempt at FT Fleet Book ships for
the
> Imperium game. I've put them on my web site below.
>
> I have to assume, from his note below, that he took my 'praise and
blame'
> entirely too seriously. I know I've simply lifted fleet book designs
for
> other things, and took it no further. To have bothered with two
redrafts
> alone is worthy of our thanks. He has mine.
>
> Still, I'll be listening for others trying to adjust further.
>
> http://dje.nebraska.edu/imperium/v3ships.txt
> http://dje.nebraska.edu/imperium/misc1V3.jpg
> http://dje.nebraska.edu/imperium/misc2V3.jpg
> http://dje.nebraska.edu/imperium/terran1V3.jpg
> http://dje.nebraska.edu/imperium/terran2V3.jpg
> http://dje.nebraska.edu/imperium/vilani1V3.jpg
> http://dje.nebraska.edu/imperium/vilani2V3.jpg
>
> These will probably be up on 'dje' for only a limited time; it's a
work
> account, and I haven't a proper cleaned up index page anyway. Enjoy
for
> now.
>
> I did notice the Terran strike cruiser has a couple of ER SM loads.
I'm
> still thinking about running all ER's, but would like other's
impressions,
> along with ideas for MT missles.
>
> Oh, yes, are there Power Projection designs for most if not all the
ships?
> I'm not on any PP list, or have I seen many fan-developed ships. To be
> fair, I've not tried looking, yet.
>
> The_Beast
>
>
> Jeff Lyon wrote on 05/06/2008 05:05:59 PM:
>
> > A little back story...
> >
> > Someone else wrote a rule conversion set for splicing Imperium and
Full
> > Thrust/More Thrust... I just tried to bring it up to speed with the
> Fleet
>
> > Book 1 rules.
> >
> > Version 1, we just lifted FB1 ships of about the right cost and
roughly
> the
> > right design.  We used the Imperium rules to buy ships, pushed them
> around
> > on the Imperium map and fought battles using FB rules.
> >
> > Version 2, I tried to "simulate" the ship designs implicit in the
ratios
> of
> > combat factors on the board game counters.	There is a text doc in
> the .ZIP
> > file explaining the guidelines I used in designing these ships.  The
> > working budget was based on the RU cost in-game.  The conversion
rate
> was
> 1
> > RU to 25 FB pts for warships and fighter squadrons, 1:50 for
monitors,
> it
>
> > appears to have been well over 1:100 for transports and the like. 
Don't
> > recall if motherships' RU costs include the fighters or if they are
just
> > shown on the SSD and will have to be purchased separately at 1 RU
each.
> >
> > Version 3 was a cleaned up version with better anti-fighter
defenses,
> > etc.  Added the Imperium RU cost of each design and the original
board
> game
> > combat factors on the SSD.	Tinkered with planetary assaults... the
file
> > "misc2b" shows one attempt.  Use at your own risk... not
> > playtested.  Basically, I treated the whole planet (a painted 12"
light
> > globe) as one big space station; measure range from any point on the
> > surface.  Make up any PSB you like to justify it; meson guns,
orbital
> > defense sats, whipping missiles around by way of gravity well
> maneuvers...
> > whatever.
> >
> > I was working on Version 4 ... which was wandering well away from
canon
> > FTFB rules... when I quit working on the project.
> >
> > It works okay if you take it for what it is; a quick and dirty way
of
> using
> > Imperium campaign rules to fight out FTFB tabletop battles using
designs
> > that are kinda sorta representative of the ratios of beams, missiles
and
> > defenses shown on the board game counters.	It is not and was never
> > intended to be a faithful simulation of the board game.  Nor does it
> draw
>
> > much, if anything from the broader Traveller universe.  Rather, it
was
> > primarily a means of using the Imperium board game to generate FT
table
> top
> > games.
> >
> > Anyway, hope you enjoy!
>
>
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