Re: [GZG] Multi-level rules sought.
From: "Robert Mayberry" <robert.mayberry@g...>
Date: Wed, 30 Apr 2008 11:35:47 -0400
Subject: Re: [GZG] Multi-level rules sought.
That's a good point. And instead of adding it to the overhead of a
game turn, you can just add it to the "after game bookkeeping".
Rob
On Wed, Apr 30, 2008 at 10:52 AM, Indy <indy.kochte@gmail.com> wrote:
>
>
> On Wed, Apr 30, 2008 at 8:06 AM, Robert Mayberry
<robert.mayberry@gmail.com>
> wrote:
> > [...]
> >
> >
> > Another thing in FT would to make fighters slightly less disposable
> > than they are now. I know that revisiting fighters is a priority for
> > the playtest crew, so I imagine we'll see stuff there. Whatever
> > happens, it's hard to put a player-character pilot into a game (even
> > an Ace) when he dies more often than a character in Paranoia.
> >
>
> Just a brain-wrapping note, you can always PSB it that fighter kills
are not
> necessarily outright destruction of the fighter and death of the
pilot, but
> more of a 'combat kill', rendering the fighter no longer capable of
combat
> and returns to its base ship if possible. So the pilot survives, just
isn't
> able to finish the fight this time around. There are ways to represent
this
> in actual game play if you want to track 'combat kills' and 'actual
> destructions', but it makes life a lot more complicated.
>
> Mk
>
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--
Robert Mayberry
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