Re: [GZG] [SG2] Momentum
From: "Owen Glover" <oglover@b...>
Date: Tue, 5 Feb 2008 21:34:28 +1100
Subject: Re: [GZG] [SG2] Momentum
Karl,
I have to agree with you there, however, this issue affects many rules
systems that we've played at our club; Stargrunt, Crossfire, Disposable
Heroes, Flames of War, Warhammer Ancients......, unless you come up with
an in house mechanism to deal with it I pretty mcuh think it will affect
any basic game system.
Certain scenarios can be like that too; Defense Attacks games for
example where a static defense results in much activity by the
assaulting force with often not a lot happening by the defender until he
commits reserves/counter attacks.
Still, I always thought that the vehicle rules let Crossfire down. Add
the move mechansim to Stargrunt and you pick up an excellent ranged fire
and vehicle rules!
Cross-Grunt anyone? Er.. Star-Fire I think is already taken....
Owen
> -----Original Message-----
> From: gzg-l-bounces@lists.CSUA.Berkeley.EDU
> [mailto:gzg-l-bounces@lists.CSUA.Berkeley.EDU] On Behalf Of
> K.H.Ranitzsch
> Sent: Tuesday, 5 February 2008 5:49 PM
> To: gzg-l@lists.CSUA.Berkeley.EDU
> Subject: Re: [GZG] [SG2] Momentum
>
>
> Owen Glover schrieb:
> > I think that the Crossfire concept of
> Movement/Initiative/Interruption
> > should work well enough.
> >
>
> I too like Crossfire, but there is one point that should be borne in
> mind when thinking about such a mechanism. It is not well suited to a
> multi-player game, as there tend to be long phases where most
> players do
> not have much to do.
>
> Greetings
> Karl Heinz
>
>
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