Re: [GZG] [SG3]: What if?
From: Damo <damosan@g...>
Date: Thu, 31 Jan 2008 07:42:29 -0500
Subject: Re: [GZG] [SG3]: What if?
On Jan 30, 2008, at 11:49 PM, emu2020@comcast.net wrote:
> I think that anyone who is going to consider future warfare really
> needs to stop dredging up outdated references for close quarters
> combat. Drawing on Age of Musket or even WW2 references for future
> warfare settings seems pretty silly when most of those past
> scenarios don't even hold up in present warfare conditions.
>
That right...because the city-fighting issues of the 40s have
absolutely no bearing on modern day conflicts confined to close
quarters. :)
I think SG3, as a SciFi set, needs to cover the gamut though. I use
FMAs and SG2 to do Zombie games quite a bit.
> In the vast diversity of human future weapons, it seems very
> unlikely that anybody is going to really focus on improving the
> close combat hth weapon.
>
As a CQB weapon how capable is the modern M-4 carbine compared to WW2
bolt-action rifles?
D.
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l