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Re: [GZG] [SG3]: What if?

From: Damo <damosan@g...>
Date: Thu, 31 Jan 2008 07:42:29 -0500
Subject: Re: [GZG] [SG3]: What if?


On Jan 30, 2008, at 11:49 PM, emu2020@comcast.net wrote:

> I think that anyone who is going to consider future warfare really  
> needs to stop dredging up outdated references for close quarters  
> combat.  Drawing on Age of Musket or even WW2 references for future  
> warfare settings seems pretty silly when most of those past  
> scenarios don't even hold up in present warfare conditions.
>
That right...because the city-fighting issues of the 40s have  
absolutely no bearing on modern day conflicts confined to close  
quarters.  :)

I think SG3, as a SciFi set, needs to cover the gamut though.  I use  
FMAs and SG2 to do Zombie games quite a bit.
> In the vast diversity of human future weapons, it seems very	
> unlikely that anybody is going to really focus on improving the  
> close combat hth weapon.
>
As a CQB weapon how capable is the modern M-4 carbine compared to WW2  
bolt-action rifles?

D.

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