Prev: Re: [GZG] Shield Reinforcement? Next: Re: [GZG] Shield Reinforcement?

Re: [GZG] Shield Reinforcement?

From: Doug Evans <devans@n...>
Date: Thu, 20 Dec 2007 07:27:53 -0600
Subject: Re: [GZG] Shield Reinforcement?



Mike Hudak wrote on 12/20/2007 06:25:46 AM:

> Another shield reinforcement idea....
>
> Captain 'pumps' the shield to effectively the next level.  Level 1
> shields become level 2, Level 2 shields become level '3'.

Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=

I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three
shields
would take special rules: banned, or no pumping, or...

> At the end of the turn, regardless of damage taken, a separate
threshold
> check at current level -1 is performed on the shield.  If the
threshold
> fails, the shield is destroyed (burned out...)

Didn't think about burnout; I like it!

Whether the arcs are six, four, or two in number could be left to taste.

The_Beast

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l

Prev: Re: [GZG] Shield Reinforcement? Next: Re: [GZG] Shield Reinforcement?