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Re: [GZG] Mongosse copy cat's.

From: "james mitchell" <tagalong@s...>
Date: Sat, 8 Dec 2007 16:36:18 +1030
Subject: Re: [GZG] Mongosse copy cat's.

No haven't sent in any AAR's, as I have enough trouble bashing rules
into 
player's as it is, It seem's the more letter's you have after your name
the 
more you tend to read 50 variant's of the same rule.

Personally I'm happy with the way the rules work at the moment, I like
to 
keep it simple and fun, but tactic's should play a part too, as well as 
fleet and ship choice, as for chance and luck, well bad dice roll's are
bad 
dice roll's.

But like everyone I have many AAR's but it's hard to pick the best, as
in 
the which one best reflects what I think space combat would be like,and
at 
the end of the day I don't like rules races.

They haven't changed the core rules of risk yet but they have made many
game 
setting variant's for risk, and I think with that in mind, that's what 
fullthrust 3 should be about.

james

----- Original Message ----- 
From: "Doug Evans" <devans@nebraska.edu>
To: <gzg-l@mead.CSUA.Berkeley.EDU>
Sent: Friday, December 07, 2007 11:55 PM
Subject: Re: [GZG] Mongosse copy cat's.

>
> James wrote on 12/07/2007 01:23:12 AM:
>
> ***snippage***
>
>> Cause jon said santa has my copy of Fullthrust 3.
>>
>> P.s one of my flying pigs landing gear is broken.lol
>
> Good save, my man, cuz you don't EVEN want to mention BDS... *duck*
>
> Come to think of it, Allan? Did you ever get any playtest? *duck
again*
>
> So, James, have you sent in any AAR's for provisional FT3? *duck,
thrice*
>
> The_Beast
>
>
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