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Re: [GZG] New Campaign

From: "john tailby" <John_Tailby@x...>
Date: Mon, 1 Oct 2007 20:27:21 +1300
Subject: Re: [GZG] New Campaign

We have played several campaigns and people are getting more aggressive
as 
things go on. People that play defensive find that all the battles take 
place in their territory.

Space combat being the ultimate form of sports hooliganism or teenage
road 
trips definitely wants to be happening in the other persons back yard.

Each counter has a separate blip so you can see what is coming. If you
want 
to pin an enemy capital vessel you can do so by moving sufficient size
ships 
do block it. If it wants to move further, it's escorts need to come
along 
and pin the pinners to free up the capital ship.

Because each ship is a blip on long range scanners and size is indicated
to 
the nearest 50 mass you can't easily tell a scout from a light cruiser
or an 
escort cruiser from a battle cruiser so even if you want to match up
evenly 
by size that might not be an even points value.

We do get some forlorn hopes and some escape from ambushes and some sell
you 
lives dearly scenarios. Most battles can be reasonably even because
players 
all start with the same points and have to make the decision about how
many 
units and of what quality they want.

We have played under other rules and sometimes give people a large
number of 
points and then let people chose more technologies for a reduction in
fleet 
size. So you get higher tech fleets with more flexibility but lower
starting 
points.

We do get some strategic surprise ideas which can cause
paper-scissors-rock 
mismatches and we generally get a lot of smaller games say 500 points or

less. Just because it is harder to put a lot of force into one sector
with 
up to 5 potentially hostile neighbours.

There is also a fine line between providing no incentive to attack and 
providng too much. In the previous iteration of the campaign people got
the 
revenue of the captured enemy world instantly. So by turn 2 a couple of 
people had production bases roughly twice that of their neighbours. By
the 
end of that campaign that alliance had overrun most of the galaxy and
were 
building multiple battleships per turn. For a very cautious group this
might 
be the way to start. 

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