Re: [GZG] FMA Quest
From: Indy <indy.kochte@g...>
Date: Fri, 28 Sep 2007 22:06:18 -0400
Subject: Re: [GZG] FMA Quest
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been getting through on this end. :-)
Mk
On 9/13/07, Ground Zero Games <jon@gzg.com> wrote:
>
> Trying for the third time to post this, so apologies if they all show
> up together.... :-/
>
>
> >The TMP has asked, any body have a status report
> >about FMA?
> >
> ><http://theminiaturespage.com/boards/msg.mv?id=119501>
> http://theminiaturespage.com/boards/msg.mv?id=119501
> >
> >Evyn MacDude
> ><mailto:infojunky@ceecom.net>infojunky@ceecom.net
>
> OK, I've just posted a reply on the TMP thread - repeated here:
> .....................
>
> I suppose I'd better answer this, even if it does open a huge can of
> wormsÅ . ;-)
> Yes, FMA(S) exists, in various forms.
> Yes, it's been sort of "under development" pretty much since I
> published Stargrunt II, which is just over 10 years ago.
> Yes, I do PLAN to finish it (or at least get it to a web-publishable
> stage) at some point.
> No, I don't know when that time will be.
> There are (as has been mentioned) various versions of the system
> posted in various places, some public and some limited access; most
> of these versions are fragmentary and incomplete, some contain ideas
> which have only seen very limited playtesting and may or may not
> work. It is because the game is still in this very unfinalised state
> that I've never done a "proper" public beta test release.
> The bottom line is that FMAS will only ever be more a labour of love
> than a commercial product to me. I WANT to get it finished because I
> like the system, I think it works very well and deserves to be used
> (and those folks who have tried it - in its various incarnations-
> seem to agree).
> 25/28mm skirmish games are a crowded marketplace at the moment, and
> with our (GZG's) current emphasis on the 15mm and Starship ranges I'm
> afraid FMAS keeps getting put back onto the "pending" pile; every now
> and then I drag it out, add a few new ideas (and sometimes decide
> they're not as good as what I had before, so throw them out again),
> and then it goes on the back burner again as something more urgent
> screams for attention.
> I'd love to be able to say that it'll be out by Christmas, or next
> year, or next decadeÅ . but I can't. It'll happen when and if I get
> the spare time to do what needs to be done with it.
> My apologies to anyone who's emailed to ask about it and not got a
> reply; I TRY to reply to most mails, but I don't always manage it
> with the volume of mail I have to wade through, and if I don't answer
> one immediately it can get buried by the deluge of stuff following
> behind it. :-/
> Jon (GZG)
> ........................
>
> >
> >Don't let the fans touch your assets.
> > Bruce Harlick, 2007
> >
> >
> >
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