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Re: [GZG] So many questions

From: Oerjan Ariander <oerjan.ariander@r...>
Date: Mon, 28 May 2007 21:40:18 +0200
Subject: Re: [GZG] So many questions

Sorry for replying late; I've been out of the country for a while...

James Austin wrote:

>I havn't seen any reference to missiles (ie single shot missiles as 
>decribed in More Thrust) in any of the canon ship designs in either of
the 
>fleet books. Only salvo missiles. In the desription of Salvo missiles
in 
>FB1, it doesn't seem to be saying that the intention was to replace the

>old style missiles, and yet they seem to have done so. Am I missing
something?

Others have pointed you at the publicly released beta-test version of
the 
heavy missiles. I'll just add that the "Mass and Points Cost Table" on
p.11 
of FB1 has separate entries for Salvo Missiles and MT-style missiles,
and 
that the fact that none of the designs in FB1 are equipped with 'em
doesn't 
mean they've been replaced - after all, the Needle Beam rules were 
explicitly changed in FB1 but there are no Needle-armed FB1 ships either
:-)

>In Fullthrust, are hangar bays and fighter bays effectively the same 
>thing, or or they distinct? ie if a ship were to carry interface craft
and 
>fighters would it need seperate bays?

Yes.

>Perhaps each fighter wing needs it own bay?

Each fighter group (6 fighters) needs its own fighter bay.

>Or maybe a ship just needs a certain amount of mass dedicated to space
for 
>bays and its all just one big hangar? I'm sorry but I cant quite wrap
my 
>head around bays in general. Anyone care to clear things up for me?

Fighter bays ~ the "Cobra Bays" on the B5 space station, specifically
built 
to to hold fighters and incapable of holding anything else
Hangar bays ~ the larger docking bays on the B5 space station, capable
of 
holding multiple fairly large ships but lacking equipment for servicing 
fighters

WRT DS: I play that IAVRs do need to make Fire Effectiveness tests
(since 
the example on p.34 seems to say so); but mortars and GMSs do not since 
they are specialist heavy weapons teams just like APSW teams are, and
the 
Fire Effectiveness rule explicitly states that APSW teams don't take the

test (due to historical experience etc.). However, I don't know if
that's 
what JonT&Mike actually intended... and like both Indy and JohnL, I've 
spent far more time with DS3 than DS2 over the past few years :-/

Regards,

Oerjan
oerjan.ariander@rixmail.se

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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