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Re: [GZG]shiproles [SEC=UNCLASSIFIED]

From: "John Atkinson" <johnmatkinson@g...>
Date: Wed, 16 May 2007 09:14:50 -0500
Subject: Re: [GZG]shiproles [SEC=UNCLASSIFIED]

On 5/15/07, Ken Hall <khall39@yahoo.com> wrote:
> These are good distinctions. Another way of thinking about ship roles
is at
> a higher level of abstraction (ideally, the time to think about this
is the
> time the ship is designed). What is it you intend to accomplish with
your
> ship(s)?

Theoretically, one should write the doctrine, then allocate roles,
then build ships to fill those roles.  Theoretically.  I don't know of
very many historical or modern navies that actually do that.  Too many
real-world political and economic constraints.

> Keep that cloud of Nea Rhomaoi fighters ;-) you expect to face off
your
> battleline's back?

Better our fighters from purpose-built carriers (that don't
unaccountably also try to impersonate heavy cruisers) than the 'soap
bubble' carriers that show up in games without a background. . .

Ioannis Damaskenos Atkinson
-- 
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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