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Re: FT Fleet formations was Re: [GZG] FT vector movement systems

From: "Roger Books" <roger.books@g...>
Date: Sun, 4 Mar 2007 20:47:48 -0500
Subject: Re: FT Fleet formations was Re: [GZG] FT vector movement systems

Am I missing something?

I do that all the time trivially.  It's only when you need to rotate a
formation that a problem occurs.  The linear thing is give the same
order to all the ships.

Roger

On 3/4/07, Richard Bell <rlbell.nsuid@gmail.com> wrote:
>
>
> On 3/4/07, John Lerchey <lerchey@andrew.cmu.edu> wrote:
> > I would counter propose that this is two formations.  One is a
screen and
> > one is your long range hitters.
> >
> > John
>
> Okay, it IS two formations.  Now tell me what FT movement orders will
keep
> the screen in the correct position as the relative bearing between the
heavy
> hitters and the enemy changes while maintaining a linear formation
across
> the enemy's line of approach.
>
> > >
> > > A possible situation in a fleet engagement is redeploying a
destroyer
> > > screen.  You have a core of ships with devastating long range
> capabilities
> > > (graser-3's or HDC-2's) that have sacrificed close in firepower,
so you
> have
> > > a destroyer screen loaded with class-2 beams and submunition
clusters to
> > > make it really expensive for your enemy to close (Note: unless
your
> opponent
> > > has your equal in long range firepower, you really do want him to
spend
> the
> > > time to blow away your screen, as it keeps the range open).  The
problem
> is
> > > having enough destroyers to completely encircle your core is
equally
> > > expensive, so you need to be able to keep your incomplete screen
between
> > > your enemy's fleet and your fleet's core.  The formation may be
too
> large to
> > > just treat is as a single ship, and you may want to turn in one
> direction,
> > > while rotating the screen in the other.  Maybe your enemy has
misjudged
> and
> > > moved past your formation and you need to quickly get the screen
to the
> > > other side.  Finally, as elements of the screen are destroyed, you
need
> to
> > > close up the gaps.
> > >
> > > If you chose to go the HDC route for devastating long range
firepower,
> you
> > > really DO have to exert finicky control of your formation to keep
the
> gaps
> > > in your screen facing a likely enemy location.
> > >
> > > BTW:  I do not think grasers are unbalanced.  At a distance they
are
> quite
> > > destructive, but at close ranges an equal mass of beam-2's cost
less and
> > > inflict more damage.  They very much trade close in hitting power
for
> long
> > > range crunch.
> > >
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> >
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>
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